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They know it's more than just a game

Guillaume de Fondaumière, Jury Chairman
Guillaume de Fondaumière, Jury Chairman

As well as being Chairman of the European Games Developer Federation, Guillaume de Fondaumière is co-CEO of the development studio Quantic Dream.

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Guillaume, a Frenchman born in 1971, was already flexing his entrepreneurial muscles at the tender age of 15. He founded his first company, organising fashion shows, concerts and open air festivals. While still an economics student in Paris, he created Arxel Tribe, a company specialising in 3D graphics and visual effects.

 

The first video game produced by Arxel Tribe, “Pilgrim” appeared in 1996 in collaboration with the author Paulo Coelho and the designer Moebius. Two years later, with the computer game “Ring” – an adaption of Wagner's opera – the company made its commercial break-through. When Guillaume de Fondaumière finally gave up his positions at Arxel Tribe in 2003, in order to start work as director and executive producer with Quantic Dream, the company had expanded to employ more than 120 staff.

 

At Quantic Dream, Guillaume was responsible as executive producer for the games “Fahrenheit” and “Heavy Rain”, which was one of 2010's most highly rated and top-selling games for Playstation 3.

 

In addition to his professional role, from 2005 to 2009 Guillaume de Fondaumière was President of the French trade association for computer games. Since May 2009, he has been chairman of the European Games Developer Federation, and was recently made a Knight of the French Legion of Honour.

Diego Baldenweg
Diego Baldenweg

Diego Baldenweg is a film score composer. Together with his two siblings, Nora and Lionel Vincent Baldenweg, he has won multiple prizes for film scores.

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A holder of dual Swiss and Australian citizenship, Diego Baldenweg was born in 1979 and grew up in both countries. Thanks to his parents, the artist Marie-Claire Baldenweg and the Blues musician Pfuri, Diego and his siblings were introduced to music at an early age. The family band toured internationally under the name “Trash Bag”, and an initial commission led to the development of the siblings' jointly-run company Great Garbo.

Specialising in the composition of music for national and international promotional films and motion pictures, the three siblings have already worked on ten feature films. Diego Baldenweg composed the music for “Mein Name ist Eugen” (2005), “Cannabis – Probieren geht über regieren” (2006) and “Der letzte Weynfeldt” (2010), among others. Great Garbo also works, through advertising agencies, for brands such as Braun, Canon, Orange and UBS.

In 2006, Great Garbo was awarded not one but two prizes by the Eidgenössisches Departement des Inneren (Swiss Federal Department of Home Affairs) for “Best Music”. For the film “180° – Amok” (2010), the company also managed to bring in the entire Tonhalle Orchestra Zurich, including conductor David Zinman, to record the soundtrack. An investment that paid off: the SUISA prize for best film score 2010 went to the Baldenweg siblings.

Frédéric Guillaume
Frédéric Guillaume

Frédéric Guillaume, from Switzerland, has been working as an animated film-maker for over 10 years. As well as various animated short films and commissioned works, he developed and made the stop-motion feature film “Max and Co”.

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Born in 1976 in Fribourg, he and his brother, Samuel Guillaume, together with Benoît Dreyer, set up the Cinémagination studio in 1998, and produced commissioned films for various clients, such as the Zauberlaterne children's film club, Credit Suisse, the University of Fribourg and Expo 02. In addition to this, he and his brother were making their own animated films, including “Bonne Journée Monsieur M” (1999) and the animated dance movie “L'autre, c'est Claude” (2001). In addition to his work as a film-maker, Frédéric has been organising animation workshops for children, both in Switzerland and abroad, for a number of years.

 

From 2003 to 2007, Frédéric Guillaume was occupied working on the animated feature film “Max und Co” as scriptwriter and director. Switzerland's biggest animated film project to date, with a budget of over 30 million francs, brought together a sizeable contingent of international experts. Frédéric Guillaume developed the software needed for “Max and Co” himself, in the Animotion research project. Between 2008 and 2010, working with the University of Art and Design Lausanne ECAL on the project Ciné3D, Fred carried out research in the field of three-dimensional films. The 3D film “Trio du Fantôme”, based on an original work by Samuel Beckett, was created as part of this project. For FOCAL (Foundation for Professional Training in Cinema and Audiovisual Media), Fred organised a variety of seminars in the field of animation, and he was the Zauberlaterne club representative for Fribourg from 2008 to 2010. Fred Guillaume is currently working with his brother on a new animated feature film “Les Fables de Humpur”, and on the animated documentary film “La nuit de l'Ours”.

Kellee Santiago
Kellee Santiago

American Kellee Santiago is President and co-founder of the game design company thatgamecompany, which has released a number of video games.

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Kellee Santiago graduated from the Master of Fine Arts Interactive Media programme at the University of Southern California. While at USC, she arrived at the conviction that video games are capable of providing profoundly moving experiences while at the same time being a lot of fun. Ever since, she has dreamed of being able to show this to the world. Her subject majors were in the areas of game design, interactive story-telling, and physical and gesture-based interfaces for digital media.

With Jenova Chen, a fellow student from USC, Kellee created the game “Cloud” (2006) while still a student, and the favourable reception that greeted this game led the pair to found their own video game studio, thatgamecompany, in 2006. The stated aim of thatgamecompany is to make video games that communicate deeper emotional experiences, and therefore broaden the communicative possibilities that games can offer. On behalf of Sony Computer Entertainment America, the company developed three games for the online platform Playstation Network: “Flow” (2007), “Cloud” (2009) and “Journey” (expected in 2011). The two games that have already been released have won a host of international prizes.

Kellee has given talks on game design, production and entrepreneurship at universities and conferences world-wide. Together with renowned US film critic Roger Ebert, in 2009 she held a debate on whether video games can be art. US magazine Variety picks her as one of the “Top 10 Innovators to Watch”, while the website Kotaku.com names her as one of “The Ten Most Influential Women in Games of the Decade”.
Inga von Staden
Inga von Staden

Inga von Staden is director of the Interactive Media degree programme at the Baden-Württemberg Film Academy, and is a media architect, innovation consultant and a coach within the media industry.

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After studying agricultural science in Israel and taking a course in film studies in New York, Inga von Staden worked initially as a writer and editor for television productions. From 1995, she worked with digital media as a creative designer and production manager for games, multimedia and internet applications. Since 1998, she has also been coaching decision-makers in the media industry on the subject of new media.

 

In 1999, Inga von Staden set up her own consultancy business. Under the name projectscope, her company produces reports on developments within the media market and advises institutions and businesses. From 2004 to 2007, she also worked for the Berlin-Brandenburg Media Board. There, she co-ordinated activities in support of new media, games, mobile and internet applications at the nexus of private sector and public authorities.

 

Since 2001, Inga von Staden has been developing and running training courses and degree programmes for German film schools. At present, she is director of studies for the Interactive Media programme at the Baden-Württemberg Film Academy. In addition, since 2008 she has sat on the programme advisory board of the FMX conference, which focuses on animation, special effects and games.