Awarded Projects

“Daina: The Herbarium” is a 3-D adventure game. The game tells the story of Daina, a little girl living with her people at a beach in a land far far away. The story of the game is inspired by fairy tales. Besides experimenting with the graphical style, the game incorporates non-traditional gameplay that might be best described as a refreshing blend of point and click adventure, action role-playing game and farm simulation. The primary target audience of “Daina: The Herbarium” are 10-14 year old girls.
Project lead: Dario Hardmeier (Project lead, programming, game design), Raffaele de Lauretis (2-D art, 3-D art, game design)
Participants: Karan Thamawong (Music, sound design)
Platform: Mac/PC
Budget: CHF 124'500
Grant awarded: CHF 49'500
Planned release: 09/2012

“Feist” is an acclaimed platform game, which offers a dynamic and emergent game world in the style of a living graphic novel painted in opaque inks. Completely physics driven and inhabited by capricious creatures, “Feist” puts a strong emphasis on exploration, an unpredictable course of action and narration. The player has to guide a fragile but mysterious fur creature through a forest with many unknown creatures living in its darkest parts. “Feist” is more like a narrative toy than a game.
Project lead: Florian Faller, Adrian Stutz
Participants: Reto Spoerri (Programming, game design)
Platform: Mac/PC
Budget: CHF 165'455
Grant awarded: CHF 50'000Planned release: 07/2012

Since it is very important on iOS devices to offer simple and intuitive interaction, we reduce the “jump n run” concept to “jump” only. The avatar has a constant speed and the player can tap onto the screen to jump. The constant speed forces the player to jump at the right time, which creates immediate and easy to pick up gameplay. The goal is to survive as long as possible and to collect fireflies, which can be used to unlock new features, like more lives or a better jump ability.
Project lead: Gerhard Oester (Game design, graphics, marketing)
Participants: Max Keilbach (Programming), Daniel Hug (Music, sound effects), Leslie-Ann Gesinger (Graphics)
Plattorm: iPad/iPhone/iPod
Budget: CHF 80`000
Grant awarded: CHF 25`000
Release: 09/09/2011

“Krautscape” is an action-packed multi-player racing game for Mac and PC, where the currently leading player builds the track during the race. The track, as the most important part of any racing game, emerges dynamically during gameplay. This leads to a completely original and unique gaming experience for every race.
Project lead: Mario von Rickenbach (Game design, visual design, programming), Michael Burgdorfer (Game design, programming)
Participants: Phil McCammon (Sound design, music)
Platform: Mac/PC
Budget: CHF 131'900
Grant awarded: CHF 50'000
Planned release: 05/2012

Project lead: Klaas Kaat
Platform: iPad/iPhone/iPod
Budget: CHF 10'985
Grant awarded: CHF 5492
Release: 09/11/2011

Project lead: Samim Winiger (Concept & story, game design, development coordination, AI development, music) Marc Lauper (Concept & story, game design, concept art, modeling, texturing, animation, light & rendering, music)
Participants: Mike Hergaarden (programming, multiplayer development, engine design), Jos Hoebe (programming, systems development, front end & FX development)Platform: Mac/PC
Budget: CHF 176'920
Grant awarded: CHF 50'000
Planned release: 04/2012
Project lead: Reto Senn (Director, programming, game design), Andreas Hüppi (Producer)
Participants: Claudio Bomio (Art design, story), Adrian Nägeli (programming), Cornelia Zogg (Game design, level design, story), Zoran Cvetkov (Programming), Jérémy Spillman (Prototyp), René Broder (Prototyp, character design), Daniel Sommer (Music, sound effects)
Platform: iPhone
Budget: CHF 152'000
Grant awarded: CHF 20'000
Planned release: 12/2011
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